Extrude a sketch along a path.
This, like extrude, is able to create a 3-dimensional solid from a 2-dimensional sketch. However, unlike extrude, this creates a solid by using the extent of the sketch as its path. This is useful for creating more complex shapes that can't be created with a simple extrusion.
You can provide more than one sketch to sweep, and they will all be swept along the same path.
Arguments
| Name | Type | Description | Required |
|---|---|---|---|
sketches | [Sketch; 1+] | The sketch or set of sketches that should be swept in space. | Yes |
path | Sketch or Helix | The path to sweep the sketch along. | Yes |
sectional | bool | If true, the sweep will be broken up into sub-sweeps (extrusions, revolves, sweeps) based on the trajectory path components. | No |
tolerance | number(Length) | Defines the smallest distance below which two entities are considered coincident, intersecting, coplanar, or similar. For most use cases, it should not be changed from its default value of 10^-7 millimeters. | No |
relativeTo | string | What is the sweep relative to? Can be either 'sketchPlane' or 'trajectoryCurve'. | No |
tagStart | TagDecl | A named tag for the face at the start of the sweep, i.e. the original sketch. | No |
tagEnd | TagDecl | A named tag for the face at the end of the sweep. | No |
Returns
[Solid; 1+]