Blend a transitional edge along a tagged path, smoothing the sharp edge.
Fillet is similar in function and use to a chamfer, except a chamfer will cut a sharp transition along an edge while fillet will smoothly blend the transition.
Arguments
| Name | Type | Description | Required |
|---|---|---|---|
solid | Solid | The solid whose edges should be filletted | Yes |
radius | number(Length) | The radius of the fillet | Yes |
tags | [Edge; 1+] | The paths you want to fillet | Yes |
tolerance | number(Length) | Defines the smallest distance below which two entities are considered coincident, intersecting, coplanar, or similar. For most use cases, it should not be changed from its default value of 10^-7 millimeters. | No |
tag | TagDecl | Create a new tag which refers to this fillet | No |
legacyMethod | bool | You probably shouldn't set this or care about this, it's for opting back into an older version of an engine algorithm. If true, revert to older engine SSI algorithm. Defaults to false. | No |
Returns
Solid - A solid is a collection of extruded surfaces.