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Std Solid Fillet

filletFunction in std::solid

Blend a transitional edge along a tagged path, smoothing the sharp edge.

Fillet is similar in function and use to a chamfer, except a chamfer will cut a sharp transition along an edge while fillet will smoothly blend the transition.

Arguments

NameTypeDescriptionRequired
solidSolidThe solid whose edges should be fillettedYes
radiusnumber(Length)The radius of the filletYes
tags[Edge; 1+]The paths you want to filletYes
tolerancenumber(Length)Defines the smallest distance below which two entities are considered coincident, intersecting, coplanar, or similar. For most use cases, it should not be changed from its default value of 10^-7 millimeters.No
tagTagDeclCreate a new tag which refers to this filletNo
legacyMethodboolYou probably shouldn't set this or care about this, it's for opting back into an older version of an engine algorithm. If true, revert to older engine SSI algorithm. Defaults to false.No

Returns

Solid - A solid is a collection of extruded surfaces.

Examples

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