Place the given holes in a line. Basically like function hole but cuts multiple holes in a line. Works like linear patterns.
Arguments
| Name | Type | Description | Required |
|---|---|---|---|
solid | Solid | Which solid to add a hole to. | Yes |
face | TaggedFace | Which face of the solid to add the hole to. Controls the orientation of the hole. | Yes |
holeBottom | Define bottom feature of the hole. E.g. drilled or flat. | Yes | |
holeBody | Define the main length of the hole. E.g. a blind distance. | Yes | |
holeType | Define the top feature of the hole. E.g. countersink, counterbore, simple. | Yes | |
cutAt | [number(Length); 2] | Where to place the first cut in the linear pattern, given as absolute coordinates in the global scene. | Yes |
instances | number(_) | How many holes to cut. | Yes |
distance | How far between each hole | Yes | |
axis | Axis2d or Point2d | Along which axis should the holes be cut? | Yes |