Circularity controls how closely a round edge or round face follows a perfect circle. Use it for turned diameters, bores, pins, cones, and other features of revolution where each cross-section must stay round without referencing a datum.

Circularity GD&T annotation on a cylindrical feature

Faces Or Edges

Select a circular edge or a round face. Edges are useful when the requirement applies to a specific rim or cross-section. Faces are useful when the requirement applies along a cylindrical or conical surface.

Tolerance

Set the allowed roundness variation in the current unit system. The circularity tolerance zone is defined by two concentric circles whose radii differ by the tolerance value.

Precision

Choose how many decimal places to display for the tolerance value.

Frame Position

Place the feature control frame near the selected round feature while keeping it readable.

Frame Plane

Choose the display plane for the annotation. Use XY, XZ, or YZ to keep the frame facing the intended view.

Leader Scale

Adjust the visual scale of the leader dot.

Font Size

Set the model-space height of the annotation text.

Are you interested in code?

Zoo Design Studio writes KCL behind the scenes. A Circularity annotation uses gdt::circularity with selected faces or edges and a tolerance. Circularity is a form tolerance, so it does not use datums.

Want to find out more about the gdt::circularity function? Check it out in our KCL docs.

Found a typo?