Scale modifies geometry size along coordinate axes using scaling factors. Use Scale for proportional resizing, asymmetric stretching, rapid design iteration, and adapting reference geometry to new dimensional requirements.

Options

Objects

Select what you want to resize.

X, Y, Z Scale Factors

Multiplier for each axis:

  • 1.0 - No change
  • > 1.0 - Bigger (2.0 doubles the size)
  • < 1.0 - Smaller (0.5 halves the size)
  • Negative - Mirrors and scales

Uniform Scale Factor

Use this to scale everything equally in all directions. When set, this overrides the individual X, Y, Z values:

  • 2.0 - Doubles everything
  • 0.5 - Halves everything
  • 25.4 - Convert inches to millimeters

Global Coordinates

Enable (default) to scale from the world origin. Disable to scale from the object's own center.

Scaling Modes

Uniform Scaling

Use factor parameter to scale proportionally in all directions. Preserves shape, only changes overall size. Ideal for:

  • Unit conversion (e.g., inches to millimeters: factor = 25.4)
  • Creating similar parts at different scales
  • Adapting catalog components to project scale

Non-Uniform Scaling

Specify different x, y, z factors to stretch geometry asymmetrically. Use for:

  • Adapting oval profiles from circular references
  • Stretching components to fit specific envelopes
  • Creating families of related parts with varying aspect ratios

Design Applications

Unit Conversion

Convert imported geometry between unit systems:

  • Import STEP file in inches, scale by 25.4 to millimeters
  • Convert centimeter models to millimeters (factor = 10)

Design Variations

Rapidly create size variants:

  • Generate small/medium/large versions (factors: 0.8, 1.0, 1.2)
  • Create conforming parts at different scales
  • Test dimensional sensitivity in assemblies

Reference Adaptation

Modify catalog or standard components:

  • Stretch standard profiles to custom proportions
  • Adapt reference geometry from different industries
  • Create custom sizes from standard parts
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