Rotate reorients geometry around coordinate axes using Euler angle rotations. Use Rotate for part alignment, orientation adjustment, and establishing angular relationships in assemblies and multi-body parts.

Options

Objects

Select what you want to rotate. Multiple objects can be rotated together.

Roll (X-axis rotation)

Rotation in degrees around the X-axis. Positive roll rotates counterclockwise when looking from +X toward the origin.

Pitch (Y-axis rotation)

Rotation in degrees around the Y-axis. Positive pitch rotates counterclockwise when looking from +Y toward the origin.

Yaw (Z-axis rotation)

Rotation in degrees around the Z-axis. Positive yaw rotates counterclockwise when looking from +Z toward the origin.

Global Coordinates

Enable (default) to rotate about world axes. Disable to rotate about the object's own local axes.

How Rotations Work

Rotations are applied in roll-pitch-yaw order (X-Y-Z). Use the right-hand rule: curl your fingers in the rotation direction with your thumb pointing along the positive axis.

Design Applications

Manufacturing Orientation

Orient parts for optimal build direction:

  • Align print planes for additive manufacturing
  • Position parts for CNC accessibility
  • Establish nesting orientations for sheet cutting

Assembly Alignment

Establish angular relationships between components:

  • Align bolt patterns to mating interfaces
  • Orient connectors to access directions
  • Position gears for meshing engagement

Analysis Preparation

Orient geometry to analysis coordinate systems:

  • Align flow directions to computational domains
  • Position load-bearing faces perpendicular to force vectors
  • Establish symmetry planes for reduced models
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