patternTransform
Repeat a 3-dimensional solid, changing it each time.
Replicates the 3D solid, applying a transformation function to each replica. Transformation function could alter rotation, scale, visibility, position, etc.
The patternTransform
call itself takes a number for how many total instances of the shape should be. For example, if you use a circle with patternTransform(4, transform)
then there will be 4 circles: the original, and 3 created by replicating the original and calling the transform function on each.
The transform function takes a single parameter: an integer representing which number replication the transform is for. E.g. the first replica to be transformed will be passed the argument 1
. This simplifies your math: the transform function can rely on id 0
being the original instance passed into the patternTransform
. See the examples.
The transform function returns a transform object. All properties of the object are optional, they each default to "no change". So the overall transform object defaults to "no change" too. Its properties are:
-
translate
(3D point)Translates the replica, moving its position in space.
-
replicate
(bool)If false, this ID will not actually copy the object. It'll be skipped.
-
scale
(3D point)Stretches the object, multiplying its width in the given dimension by the point's component in that direction.
-
rotation
(object, with the following properties)-
rotation.axis
(a 3D point, defaults to the Z axis) -
rotation.angle
(number of degrees) -
rotation.origin
(either "local" i.e. rotate around its own center, "global" i.e. rotate around the scene's center, or a 3D point, defaults to "local")
-
patternTransform(total_instances: u32, transform_function: FunctionParam, solid_set: SolidSet) -> [Solid]
Arguments
Name | Type | Description | Required |
---|---|---|---|
total_instances | u32 | Yes | |
transform_function | FunctionParam | Yes | |
solid_set | SolidSet | A solid or a group of solids. | Yes |
Returns
Examples
// Each instance will be shifted along the X axis.
fn transform = (id) => {
return { translate = [4 * id, 0, 0] }
}
// Sketch 4 cylinders.
sketch001 = startSketchOn('XZ')
|> circle({ center = [0, 0], radius = 2 }, %)
|> extrude(5, %)
|> patternTransform(4, transform, %)
// Each instance will be shifted along the X axis,
// with a gap between the original (at x = 0) and the first replica
// (at x = 8). This is because `id` starts at 1.
fn transform = (id) => {
return { translate = [4 * (1 + id), 0, 0] }
}
sketch001 = startSketchOn('XZ')
|> circle({ center = [0, 0], radius = 2 }, %)
|> extrude(5, %)
|> patternTransform(4, transform, %)
fn cube = (length, center) => {
l = length / 2
x = center[0]
y = center[1]
p0 = [-l + x, -l + y]
p1 = [-l + x, l + y]
p2 = [l + x, l + y]
p3 = [l + x, -l + y]
return startSketchAt(p0)
|> lineTo(p1, %)
|> lineTo(p2, %)
|> lineTo(p3, %)
|> lineTo(p0, %)
|> close(%)
|> extrude(length, %)
}
width = 20
fn transform = (i) => {
return {
// Move down each time.
translate = [0, 0, -i * width],
// Make the cube longer, wider and flatter each time.
scale = [pow(1.1, i), pow(1.1, i), pow(0.9, i)],
// Turn by 15 degrees each time.
rotation = { angle = 15 * i, origin = "local" }
}
}
myCubes = cube(width, [100, 0])
|> patternTransform(25, transform, %)
fn cube = (length, center) => {
l = length / 2
x = center[0]
y = center[1]
p0 = [-l + x, -l + y]
p1 = [-l + x, l + y]
p2 = [l + x, l + y]
p3 = [l + x, -l + y]
return startSketchAt(p0)
|> lineTo(p1, %)
|> lineTo(p2, %)
|> lineTo(p3, %)
|> lineTo(p0, %)
|> close(%)
|> extrude(length, %)
}
width = 20
fn transform = (i) => {
return {
translate = [0, 0, -i * width],
rotation = {
angle = 90 * i,
// Rotate around the overall scene's origin.
origin = "global"
}
}
}
myCubes = cube(width, [100, 100])
|> patternTransform(4, transform, %)
// Parameters
r = 50 // base radius
h = 10 // layer height
t = 0.005 // taper factor [0-1)
// Defines how to modify each layer of the vase.
// Each replica is shifted up the Z axis, and has a smoothly-varying radius
fn transform = (replicaId) => {
scale = r * abs(1 - (t * replicaId)) * (5 + cos(replicaId / 8))
return {
translate = [0, 0, replicaId * 10],
scale = [scale, scale, 0]
}
}
// Each layer is just a pretty thin cylinder.
fn layer = () => {
return startSketchOn("XY")
// or some other plane idk
|> circle({ center = [0, 0], radius = 1 }, %, $tag1)
|> extrude(h, %)
}
// The vase is 100 layers tall.
// The 100 layers are replica of each other, with a slight transformation applied to each.
vase = layer()
|> patternTransform(100, transform, %)
fn transform = (i) => {
// Transform functions can return multiple transforms. They'll be applied in order.
return [
{ translate = [30 * i, 0, 0] },
{ rotation = { angle = 45 * i } }
]
}
startSketchAt([0, 0])
|> polygon({
radius = 10,
numSides = 4,
center = [0, 0],
inscribed = false
}, %)
|> extrude(4, %)
|> patternTransform(3, transform, %)