kcl →
offsetPlane
Offset a plane by a distance along its normal.
For example, if you offset the 'XZ' plane by 10, the new plane will be parallel to the 'XZ' plane and 10 units away from it.
offsetPlane(std_plane: StandardPlane, offset: number) -> PlaneData
Examples
// Loft a square and a circle on the `XY` plane using offset.
const squareSketch = startSketchOn('XY')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const circleSketch = startSketchOn(offsetPlane('XY', 150))
|> circle([0, 100], 50, %)
loft([squareSketch, circleSketch])
// Loft a square and a circle on the `XZ` plane using offset.
const squareSketch = startSketchOn('XZ')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const circleSketch = startSketchOn(offsetPlane('XZ', 150))
|> circle([0, 100], 50, %)
loft([squareSketch, circleSketch])
// Loft a square and a circle on the `YZ` plane using offset.
const squareSketch = startSketchOn('YZ')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const circleSketch = startSketchOn(offsetPlane('YZ', 150))
|> circle([0, 100], 50, %)
loft([squareSketch, circleSketch])
// Loft a square and a circle on the `-XZ` plane using offset.
const squareSketch = startSketchOn('-XZ')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const circleSketch = startSketchOn(offsetPlane('-XZ', -150))
|> circle([0, 100], 50, %)
loft([squareSketch, circleSketch])
Arguments
std_plane
:StandardPlane
- One of the standard planes. (REQUIRED)
"XY" | "-XY" | "XZ" | "-XZ" | "YZ" | "-YZ"
offset
:number
(REQUIRED)
Returns
PlaneData
- Data for a plane.
"XY" |
"-XY" |
"XZ" |
"-XZ" |
"YZ" |
"-YZ" |
{
plane: {
// Origin of the plane.
origin: {
x: number,
y: number,
z: number,
},
// What should the plane’s X axis be?
xAxis: {
x: number,
y: number,
z: number,
},
// What should the plane’s Y axis be?
yAxis: {
x: number,
y: number,
z: number,
},
// The z-axis (normal).
zAxis: {
x: number,
y: number,
z: number,
},
},
}